Return to Balamb Garden Final Fantasy VIII ... At the gate, speak to the sitting kid twice to receive a Mega-Potion, then go inside the Garden proper. If you don’t Mug her, she’ll just drop a Megalixir. Another faculty member and another super easy fight against a Caterchipillar. She will give you a Mega-Phoenix if you have Zell in your party or a Remedy if you don’t, and as you can see from the screenshot below, my party was Zell-less. Talk to the two SeeD members standing in the parking lot for a free [Tent]. There are several types of magazine you can collect in Final Fantasy VIII, and Occult Fan is probably the most important of all of them. As you wander through Balamb Garden you are going to be encountering various random battles with the monsters that were normally relegated to the Training Center. There’s no good reason why you shouldn’t snag two of these treats before finishing this fight. NORG, the master of disaster. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. Just be prepared for a long battle. Complete walkthrough of the main questline. Just remember that they are susceptible to Sleep magic. He’s limited to level 29 for this fight, but he scales pretty quick, gaining 400 HP per level and roughly twenty points of Strength per ten levels. Use Esuna on any character Norg puts a status effect on (Slow, Darkness or Silence). I checked the trap door, and then the control panel again. Examine the buttons on the wall, and then examine the square panel on the ground to begin your descent. Team 1, who go back to try warn Balamb Garden of the potential missile strike & Team 2 who go to the Galbadia Missile Base. You press Square as fast as you can to turn it. After all that time compression shit, you'd think there'd still be at least one place where you can go to talk to people, play cards, or just generally hang out. Information on Triple Triad, including the location of every card in the game and how to best use them. Play him until you win his Pandemona card, which shouldn’t be too difficult considering his other cards top out at Level 5 Monster cards. You’ll be thrown into battle against a T-Rexaur. Defeat Raijin and his goons, then enter the hotel to meet the commander… who can only be Fujin. With Raijin as the only legitimate threat (being incredibly generous with “threat” here), this should be a battle that’s nigh impossible to lose. After having shown NORG who the real master is, you should check the area by the left orb for a hidden Bio- drawpoint. It’s all talk from here. The earliest you can start Triple Triad is right after you leave your classroom in Balamb Garden. Pandemona starts out with Str-J and can learn Spd-J, as well as Str+20%, Str+40%, Spd+20% and Spd+40%. Showdown in Galbadia Garden. Back in Balamb. The Left and Right Pods go from blue to yellow to red. Now you have to keep the Left and Right Pods from turning red while slowly beating down Norg. Remove ads and unlock special features, Ultimecia's Castle - Preparation and Overview, Ultimecia's Castle - Sphinxaur and Sphinxara, Deep Sea Research Center - Acquiring Bahamut, Deep Sea Research Center - Acquiring Eden, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Silence 80% – Sleep 40% – Slow 40% – The End 0%, Immune to most status effects; Darkness 40% – Drain 60% – Haste 0% – Reflect 0% – Regen 0% – Sleep 40% – Slow 40% – The End 0%. Head back up the elevator and make your way to the Infirmary. Head out and skip past the Training Facility for now. The first time you try it will be just Squall by himself. You pretty much just have to check every area in the Garden and then make your way to the training center. Before you go, however, make sure one character has Mug (nerf their Strength to keep them from being too lethal) and ensure another character has Draw. This fight works the exact same as the previous fight, except instead of having the Norg Pod in the center, which doesn’t attack you at all, you have Master Norg sitting there, who does attack you periodically. 3rd Issue of Timber Maniacs. Fujin is a more capable ally than the Galbadian Soldiers were, but Raijin is fundamentally unchanged from the previous fight, save that he’s more willing to use a few new abilities. You can draw Esuna off him and cast it on yourself if necessary. In the main hall youâll meet up with Xu. This is the most interesting thing in the library, by far. Make your way down the walkway to initiate a fight with two Oilboyles. Quistis will ask to go over various things when you get there, like Gunblade usage and Magic Junctioning. First of all, if you need to heal or if you need to remove the Darkness status effect they cast on your party members, simply draw Cura or Esuna respectively from one of the Oilboyles and cast it on yourself. Selphie will pop up and request you visit Trabia Garden - which is the next stop if you want to continue the main questline. your team member’s weapons using Elemental Attack. The Initiative ability Pandemona can learn is also useful in certain situations where the first strike is key… like hunting Cactuars! Check your desk for two GFs (they will be given to you later if you forget), and talk to the man on the path near the elevator to earn a starter set of low-level Cards. Let Headmaster Cid run through all the questions you have and then make your way to the front of Balamb Garden. (1 of 2) Talk to the soldiers by the hotel to learn the captain is on patrol, Talk to the soldiers by the hotel to learn the captain is on patrol (left), then return to Zell’s house to finally gain access to his room (right). Return to Balamb. Items: Megalixir, Combat King 002. Given all the smoke, they’re obviously not a very competent cook, either. With all the Galbadian soldiers, entering and leaving will not be easy. If you didn't bring Zell with you, he'll force his way into the party once you enter. Either that or accept a quick fight. It consists of Norg’s Pod and the Left and Right pods. Make your way into Balamb Garden and when questioned by the faculty member choose to side with Cid. To the right are two Galbadian Soldiers, one of which (near the bottom of the screen) has a dog near him. Slowly whack away at the three targets until the center pod, Norg’s Pod, is out of HP (it only has 2000 HP). The third member of your party won’t be far behind. Still, if he’s putting up anything resembling a threat you can draw Protect from him and Cure from his Galbadian Soldier allies. He will tell you to make your way down to the basement. There is not too much to explain about searching for Cid. There are also four paths branching off of this one, with one to the upper right, one to the upper left, on to the lower left and one (leading back to the turnstiles) to the lower right. Through the door at the bottom of the ladder you will find a wheel at the front of the room that you can turn. In the main hall you’ll meet up with Xu. Return to Zell’s house and talk to Ma Dincht to learn that, indeed, somebody was in the house cooking fish. Just like the escape pod crash site in late disc 3 and in disc 4. (1 of 2) Make up a lie to gain entrance to occupied Balamb, Make up a lie to gain entrance to occupied Balamb (left), then seek out Zell’s mom to learn more about the situation (right). After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. If you want to find a save point you will have to head to the dormitory (Squall’s Room). Each time you hit the Left Pod or Right Pod they go back to their previous color. (1 of 2) Talk to a dog-accompanied soldier in the port to learn the captain was fishing, Talk to a dog-accompanied soldier in the port to learn the captain was fishing (left), then return to Zell’s house once again to confirm that this captain cooked some fish here (right). Travel back to Balamb and… well… Galbadia Garden being moored just off the coast isn’t a promising sign. You’re now in Balamb, and there’s no leaving until you resolve this matter. How to defeat both of the game’s superbosses. However, in Disk 2, at the Balamb Garden, once I get on the MD elevator, if I get Squall to go to the control panel after talking to the other party members, nothing will happen. This boss fight is more of a warmup than anything else, especially since Raijin is joined by two Galbadian Soldiers from whom you can draw Cure. Why not join us today? If you don’t Mug him, he’ll only drop a single Str Up. Before you go off on a new adventure, however, land Garden again and return to Balamb, head to the hotel and challenge the man outside the hotel to a game of cards. Exit the house, head down and to the right, then talk to the soldiers outside of the hotel and they’ll decide - in a rare display of Galbadian diligence - that you’re suspicious and shouldn’t be allowed into the hotel. I cant get the queen of cards to move from balamb to dollet. When you get to the bottom you will see three SeeD members jump down from the rafters. That’s a concern for another time, however, and aside from the interesting Str-J and Spd-J abilities, Pandemona really only has Elem-Def-Jx2, which is hardly unique. It’s really hard to do with just Squall, but afterwards one of your team members will join you making it much easier. You will meet up with Xu who will talk to you about the Headmaster and then tell you to go up to the second floor. He’ll also crawl forward a bit each time you talk to him, eventually moving just enough to let you board the train. Fortunately it’s not all that lengthy or difficult - start out by entering Zell’s house and go into the room to the right to have a chat with Ma Dincht, who will identify one of the occupiers as Fujin. Do not forget to draw Leviathan! Next talk to the Galbadian Soldier, walk away, then return to the aforementioned soldier, who now decides you’re suspicious. Talk to Headmaster Cid before leaving the seed inauguration scene. After the events in Fishermans Horizon the player can use Balamb Garden to traverse the world map. Nasty stuff. So be it. Two of them will give you information (who cares) but one will give you a free [X-Potion]. Now make your way to the Training Facility. Use fire attacks (including Ifrit) to bring them down quickly. For those of you out there who prefer a step by step breakdown of things, I â¦ Next make your way up to the stage area (Quad). GFs: Pandemona. After the battle, look for the lady along with two kids at the right of middle row of the classroom. First, draw Pandemona from Fujin. At best it can refine into one hundred Windmill items, which you probably don’t need, considering the Abyss Worm can be refined into those, too. You know, just in case you need the convenience while in Balamb. Nearly all of the upcoming monsters and fights have some weakness to fire. The Battle of the Gardens starts in the south Centra continent, northeast of the Cape of Good Hope, just east of Edea's House, and continues on over the continent's Lenown Plains near the Almaj Mountains. It’s worth noting that this also affects the fight somewhat, as while Fujin possesses Pandemona she’ll use Tornado and Aero (the former being moderately powerful, hitting the entire party) but afterwards she’ll primarily rely on her physical attack, Zan. After the conversation, there is a Curaga Draw Point in front of the dresser. Make your way through the hall and down the ladder. One of the SeeD members in the cafeteria will give you [Gysahl Greens] if you talk to her. Fujin is a bit more complicated, as she’s got two items you can steal - a Megalixir and a Hero. Squall will be given a choice at the bottom of the pathway, to continue or not. Final Fantasy VIII Remastered Disc 2 - Walkthrough You'll be in control of Laguna talking with Ellone. Like Raijin she’s weak to poison, but she absorbs wind, which shouldn’t be surprising in the slightest. It’s all well and good anyways, as their captain is currently on patrol, and you’ll need to track this captain down. Sure enough, Galbadian occupation is evident, and to enter Balamb it takes a bit of effort on your part. Students at Balamb Garden are apparently so boring that they just go to the library to hang out. Note: The hotel will only be open to visit after the Dollet exam. Go to the end of the hallway to find her and talk to her one more time. From here there are two ways you can find this captain: – Go to the train station and you’ll find two Galbadian Soldiers who clearly aren’t having a good time. After you destroy the shell the actual fight will begin. It’s just you and Rinoa once again. Raijin has the same draws, weaknesses and resistances as he had before, but Fujin might intervene by using a Remedy if he’s afflicted with a status effect this time around. Raijin’s got the same stock of items this time around, so be sure to steal two more Str Up items from him. They have approximately 20,000 hit points and hit fairly hard. Junctioning poison to your Elemental Attack will help, but isn’t remotely necessary. Anywho, do with Pandemona what you will, then it’ll be time to hunt for a superior GF. Take the opportunity to save and heal up by taking a rest on Squall’s bed. If you're confused exactly by how this quest works don't worry, I go into more detail below. If you talk to the faculty member running the opposite direction you will be thrown into battle - your choice. We junction this GF to the Shiva/Siren/Diablos user for the sheer fact that boosting the Speed stat of a character with Hit-J will make hunting Cactuars easier in the near future. Don’t miss it! The nerve! After Balamb Garden becomes mobile, you'll see Galbadia Garden hovering outside Balamb. First talk to the man - the owner of the inn - wandering back and forth, then talk to his wife sitting on the bench behind the Gas Station sign. Namely he’ll use his Raijin Special, which will deal around 250~ damage to a low-level party. When you’re ready, go to enter the Balamb hotel to confront the captain…, (1 of 3) Ruijin does, at most, moderate damage. Make your way over to the parking lot next for another fight. Form a party including Squall, Zell and one character of your choice, then enter Balamb. You can also junction Pandemona with Squall or Selphie, however, as both characters have a 255 Hit% - Squall with any weapon, or Selphie with her ultimate weapon. Read on for tips and strategy about how to beat Raijin, including Raijin's stats and â¦ Go to the end of the hallway to find her and talk to her one more time. Hello everyone, I've played FFVIII many times, on PS and on emulators, and now I'm playing it on Steam. Meet her up near the elevator and follow her up. After some chatter Raijin will show up and reveal that he’s none too bright, but willing to fight another round. He’s somewhat weak to poison, if you want to trivialize an already easy battle. You’ve got the whole Garden again now, so if you left behind the Quistis Card or the MiniMog Card or if you haven’t had the chance to battle Headmaster Cid for the Seifer Card, you can still get them now. The player can move the Garden by talking to Nida on the bridge. The left path will contain Weapons Monthly July Issue visibly laying on the ground. And now it's finally time to leave this creepy place. You start off fighting Norg’s outer shell. Then head back up and make your way to the cafeteria. FF8 - Weapons Monthly July Issue. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - CC Group onboard the â¦ After the events at Esthar, the player can still find Balamb Garden on Fishermans Horizon and use it if they wish, but acquiring Ragnarokmakes uâ¦ Tell them that you’re with the headmaster, and then talk to each of them. Sabotaging the Missile Base. Follow the suggestion by junctioning some Fire/Fira/Firaga magic to your elemental attack to make the fights down here a little easier. Keep a Galbadian Soldier alive if you need to heal Raijin, in case RNG isn’t being generous… or just draw Thunder from Raijin and cast it on him. she will ONLY go to galbadia after like 30 attempts (battle, lose minimog, she says galbadia... reset game repeat) Talk to the lady and they will leave to safety. (1 of 2) Repeatedly talk to a downed soldier to move him out of the way, Repeatedly talk to a downed soldier to move him out of the way (left), or use the port soldier’s dog to sniff out the captain (right). Make your way up to Cidâs office to tell him about the missiles. Raijin is very basic in this fight. Balamb Garden will make a crash landing at Fisherman’s Horizon. Youâll find yourself in the Galbadia Garden hall, where a Save Point conveniently awaits. That would have been an awesome little hidden spot on the world map. But while we’re on the subject of Pandemona, let’s talk about your new GF. Enter the Dollet Hotel. Trabia Garden to Edea's house. In Balambâ¦ Make your way down to the basement to engage the next boss battle. Do so and you’ll find the captain. Squall is a clever bird, however, and dangles bait the ever-incompetent Galbadian can’t ignore. As you and Rinoa leave Squalls room for the second time there will be an announcement as you leave the dormitory. After the battle talk to the SeeD member to receive a free Remedy and then head back to the front of Balamb Garden. Ultimate the dog is somewhat more direct (no need to harass a Galbadian Soldier with food poisoning, for one) and it contributes to raising your SeeD rank more (it should give you one full rank up), which is even more incentive to go that route. My school morphs into a rocket ship too, we’ve just never gone down into the basement yet. If you step onto a certain tile in a certain Trabian Forest, you get to visit the Galbadian Garden crash site. Pandemona is one such GF, whose primary stat focus is Speed… mixed with Strength. Take the elevator down to the MD level and as you do it will get stuck along the way. After she is in Dollet it's recommended you move her back and forth between Balamb and Dollet for the majority of this quest. You’ve got a 90% chance of getting the first item and a 10% chance of the second, and while the Hero is definitely a better prize, it’s probably not worth save/loading for. After the mother of all battles, Ultima Weapon will finally be defeated and youâll have earned the very last and most powerful Guardian Force in all of Final Fantasy 8. Save before you take off and do anything important. In fact, his Strength between level 10 and 29 will nearly double, so his damage is highly variable depending on your own stats. Meet her up near the elevator and follow her up. He’s also reasonably susceptible to darkness and slow, if you want to take advantage of that to limit his offense. Not that Pandemona is entirely a bust, but… well, there’s a much more interesting GF out there if you’re willing to work for it, which will be covered in the next section, Centra Ruins - Tonberry King. Now you get to partake in some fun story time involving a show with some instruments. The next stop is over at the dormitory. Don’t get too excited at the fake Cid in the parking lot. Once they turn red they start destroying you so make sure not let that happen. Among those monsters are the T-Rexaurs. You’ll be treated to a bit of chatter between Zell and whomever your third party member is, but mostly you can use this room to rest up and save your game at a nearby Save Point. Sadly, the Pandemona card is a dubious prospect both for Card Mod and for playing. Pilot the Garden to Balamb (north of Fishermans Horizon) or head to the southern Centra continent, and visit the Centra Ruins to expand your roster of GFs. Oasis of peace: Fisherman's Horizon. They do moderate damage but nothing all that devastating. Follow the exploits of Squall, a resident of Balamb Garden and SeeD aspirant whose first contract as a professional mercenary expands into a fight to save the world from an evil sorceress. After the fight some chatter will ensue, following which youâll find yourself on the bridge of Balamb Garden. (1 of 3) Fujin will start by using air magics like Tornado. Crawl down the ladder and give the wheel at the control panel another couple of turns to get things rolling. Battle Meter. but nothing happens. I'm curious to see if people choose differently from me. While they are much easier to defeat now that you are significantly higher leveled, they can still prove quite formidable. Cid will send you after Ellone, who can be found hiding in the library. Any combination of high Hit% and Spd-J are good, so Pandemona can float around quite a bit depending on what characters you favor. Now that you have a safety net, exit Zell’s house and head to the docks, then continue up past a Galbadian Soldier to reach the upper screen of the docks and note there’s a Cure draw point in the water off a platform… for what that’s worth. This GF is pretty much the reason you’re rescuing Balamb so early, after all. Location: Explore Balamb Garden's Training Center after the Battle of the Gardens. Go to the end of the hallway, near where you met Xu, and go through the red door at the end of the hallway. Congratulations! Select “We have no choice, let’s go” and continue up the ladder. Start by drawing Leviathan from Norg – Leviathan is a new GF. At the bottom there will be a flashing green light pointing the way to go (down the ladder). Released in 1999, it is the eighth main installment in the Final Fantasy series. He’ll only perform simple melee attacks which, at a low level, were dealing around 100~ damage per hit. The Garden cannot cross the Trabia Crater or the mountains that lead to the Kashkabald Desert. Information on all characters, including stats and how to acquire all their weapons and limits. You can also junction Aero or Tornado to your Elemental Defense, which will help for a very short while. Talk to this cynophilist and he’ll tell you the captain was fishing here recently, and went off to cook the catch. The T-Rexaur, as explained before, has approximately 20,000 HP but they aren’t all that strong in terms of damage output. In addition the guide will cover all side quests and will also include in-depth mini-guides for Chocobo World and Triple Triad. (1 of 3) You can steal two more Str Up items from Raijin. Leave the room and a new pathway will have opened up allowing you to continue climbing downwards. Since you’ve long since found GFs to cover most of the core stats - Brothers (HP), Ifrit (Strength), Siren (Magic), Carbuncle (Vitality) and Leviathan (Spirit) - it should be no surprise to see GFs that focus on secondary stats. The directory in the main hall allows you to quickly travel to the outer parts of Balamb Garden. Make your way up to Cid’s office to tell him about the missiles. There is another faculty member along the way that you are going to have to push out of the way. – Alternatively, return to the docks and talk to the Galbadian Soldier’s dog and follow it to the train station, and the very good boy will arf the captain out of hiding. Information on how to acquire each GF and a discussion of their abilities, including where to assign them. This guide will cover the main quest-line chronologically, giving advice on leveling (and how to avoid it), where to find the best spells, how to acquire all GFs and defeat all bosses. You can now also complete the first portion of the Card Club (CC-Group) side quest. Weapon Upgrades: Bismarck (Irvine), Crescent Wish (Selphie), Rising Sun (Rinoa), Twin Lance (Squall) FF8 - Weapons Monthly August Issue Especially not if you used Card Mod on Giglamesh. While she usually sticks to her Zan attack (after Pandemona is drawn - do be sure to do that), Fujin will also start using her Sai attack when injured, which will reduce a character to 1 HP. Trabia Garden - which is another faculty member into the party once you enter explored! Viii Remastered disc 2 - Walkthrough you 'll see Galbadia Garden hovering outside Balamb screen ) a. Down the ladder house and enter his room to finally gain access to the Kashkabald Desert robed faculty members Headmaster! 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